Jason Ellis works in IBM Research and maintains a brilliant blog about art and games. In a recent post, he links to this demo video for Melodyne’s new Direct Note Access technology, which looks frankly astonishing.
As the video shows, exploding a sampled chord allows the kind of editing we’re already used to with MIDI sequencers, at the individual note level, now from polyphonic recordings. Wow. I’m particularly blown away by the ability to change the key of a music recording, something I’d previously not even dreamed of.
Great fun for music makers, but Jason also starts thinking about the implications for games.
Imagine the kinds of new music games that could be built, making use of music the original developers never heard or even imagined – building from software that finally understands sound as intimately as the player does.